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Footlight fiend deathtouch
Footlight fiend deathtouch








footlight fiend deathtouch

Hopefully you’ll find that fiends drop equipment so often, you're almost never lacking in things to remodel.

footlight fiend deathtouch

Once you’ve put an auto-ability into your armor, however, there is absolutely no way to remove it, so caveat remodeler. In Yuna's case, it's the Ring of Hope in Auron's, it's the Bracer of Hope in Rikku's, it's the Targe of Hope, et cetera. One final armor example: if you customized an armor with the and auto-abilities, which together are #17 on the list, as well as any other auto-abilities that are lower on the list (and therefore do not dominate the combination of and ), you would have an ".of Hope" armor. In Tidus' case, the armor is called Emblem in Auron's, it's the Dragon Lord in Kimahri's, it's Shaman Armlet. Tidus’ #40 weapon is called Double Edge Yuna’s #40 weapon is called Dual Rod and Kimahri’s is called Twin Lance.Īnd now, an armor example: if you created an armor with the auto-ability, which is #4 on the list,, #21,, #46, and, #57, what armor would you have? It would be the fourth armor, because the auto-ability is highest on the list.

#Footlight fiend deathtouch plus

In Tidus' case, the weapon is called Durandal in Yuna's, it’s called Wonder Wing in Wakka's, Triple Score in Lulu's, Cactuar Comet, and so on and so forth.Īnother example: if you made a weapon with any two of, ,, or, which together are #40 on the list, plus any two of, ,, ,, , or, which together are #41 on the list, what would it be? Because #40 is higher on the list than #41, and thus dominates it, the weapon would be whatever that character's fortieth weapon is. If you created a weapon with all three of these auto-abilities on it, because #11 is higher on the list than #15 or #51, the weapon would be named whatever the eleventh weapon is. You can add any combination of auto-abilities you want to your equipment, but again, the highest auto-ability on the list will dominate the name and appearance of the equipment.įor example, is the #11 auto-ability on all of the weapon lists, is the #15 auto-ability, and is the #51 auto-ability. The higher a particular auto-ability combination is on the list, the more it dominates other auto-abilities. In the weapon and armor lists to follow, you'll see numbered names of weapons and armor, and auto-abilities associated with them. Unlike previous Final Fantasy games, the auto-abilities make the weapon, the weapon doesn't make the auto-abilities.

footlight fiend deathtouch

Think of each piece of equipment as a blank slate, devoid of any special powers. You may customize weapons and armor as you see fit with ANY auto-ability, so long as you have the necessary items, and there is at least one open slot on the equipment you're customizing.Īll weapons and armor are unremarkable until you add certain combinations of auto-abilities. This may seem familiar to anyone who played Final Fantasy VIII and IX, which had "junk" and "combine" shops, but Square has since overhauled the system to give the player limitless customizing options, not to mention greater ease in finding the components to customize. When Rikku joins your party upon reaching Guadosalam, you’ll gain the ability to customize your equipment.










Footlight fiend deathtouch